City: Qÿhtvehb Shähhb Hentvu

Qÿhtvehb Shähhb Hentvu

Qÿhtvehb Shähhb Hentvu
Example Undermountain architecture.
StateUndermountain
ProvenceHalähÿhvwu Kingdom
Sub ProvenceLettzÿldÿh Hold
RegionLïrt-rīalk Holt
Founded1240
Community LeaderLord Oka
Area30 km2 (12 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation9370 m (-12208 ft)
Average Yearly Precipitation235 cm/y (92 in/y)
Population7148
Population Density238 people per km2 (595 people per mi2)
Town AuraMysticism
Naming
Native nameQÿhtvehb Shähhb Hentvu
Pronunciation/foˈlaf/ /hintˈvu/
Direct Translation[greedy] [event (occurrence)]
Translation[Not Yet Translated]

Qÿhtvehb Shähhb Hentvu (/foˈlaf/ /hintˈvu/ [greedy] [event (occurrence)]) is a subtropical City located in Lettzÿldÿh Hold, Halähÿhvwu Kingdom, within the Undermountain.

The name Qÿhtvehb Shähhb Hentvu is derived from the Sylvin language, as Qÿhtvehb Shähhb Hentvu was founded by Khrardjea, who was culturaly Undermountain.

Climate

Qÿhtvehb Shähhb Hentvu has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 22°C (71°F). Qÿhtvehb Shähhb Hentvu receives an average of 235 cm/y (92 in/y) of precipitation, most of which comes in the form of rain during the summer. Qÿhtvehb Shähhb Hentvu covers an area of nearly 30 km2 (12 mi2), and an average elevation of 9370 m (-12208 ft) above sea level.

Overview

Qÿhtvehb Shähhb Hentvu was founded durring the early 13th century in winter of the year 1240, by Khrardjea. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Khrardjea.

Qÿhtvehb Shähhb Hentvu was built using the conventions of Undermountain durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Qÿhtvehb Shähhb Hentvu is no diffrent. The city's buildings feature plaster covered brick construction taking the shape of large simple gemometric shapes which ate then embelished with decorative features, but retain their simple shapes in spite of the added features such as pillars, faccaddes, and covered walkways. The blocky nature gives a general impression of extreem age, as if each structure has existed since time immemorial.

Qÿhtvehb Shähhb Hentvu is was constructed arround several restrictive packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Qÿhtvehb Shähhb Hentvu's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The city's boondoggle-of-a-fortified wall have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.

A look around Qÿhtvehb Shähhb Hentvu makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Qÿhtvehb Shähhb Hentvu’s layout as well as the local’s behaviors. The city seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Qÿhtvehb Shähhb Hentvu has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qÿhtvehb Shähhb Hentvu has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qÿhtvehb Shähhb Hentvu. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qÿhtvehb Shähhb Hentvu's parks.

Qÿhtvehb Shähhb Hentvu has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qÿhtvehb Shähhb Hentvu.

Qÿhtvehb Shähhb Hentvu has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qÿhtvehb Shähhb Hentvu has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qÿhtvehb Shähhb Hentvu has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qÿhtvehb Shähhb Hentvu has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qÿhtvehb Shähhb Hentvu has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Shähhb Hentvu has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qÿhtvehb Shähhb Hentvu has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qÿhtvehb Shähhb Hentvu's public wards, blessings, and other arcane systems.

Qÿhtvehb Shähhb Hentvu possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Qÿhtvehb Shähhb Hentvu has a first rate hospital which caters to anyone in need of long term medical care.

Qÿhtvehb Shähhb Hentvu has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qÿhtvehb Shähhb Hentvu's natural decorations nor waterways.

Qÿhtvehb Shähhb Hentvu has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qÿhtvehb Shähhb Hentvu has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qÿhtvehb Shähhb Hentvu has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Qÿhtvehb Shähhb Hentvu's garrison was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Qÿhtvehb Shähhb Hentvu there is no wind.

The Atomie near Qÿhtvehb Shähhb Hentvu are known to be a mutant strain of the creature.

Qÿhtvehb Shähhb Hentvu's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Illusion energies of tier 2 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 12
  • Farmers: 19
  • Farm Laborer: 35
  • Hunters: 24
  • Milk Maids: 18
  • Ranchers: 9
  • Ranch Hands: 19
  • Shepherds: 18
    • Farmland: 28877 m2
    • Cattle and Similar Creatures: 1787
    • Poultry: 21444
    • Swine: 1429
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 714

Craftsmen

  • Arms and Toolmakers: 14
  • Blacksmiths: 14
  • Bookbinders: 9
  • Buckle-makers: 9
  • Cabinetmakers: 17
  • Candlemakers: 26
  • Carpenters: 21
  • Clothmakers: 19
  • Coach and Harness Makers: 7
  • Coopers: 18
  • Copper, Brass, Tin, Zinc, and Lead Workers: 9
  • Copyists: 6
  • Cutlers: 5
  • Fabricworkers: 15
  • Farrier: 49
  • Furriers: 4
  • Glassworkers: 23
  • Gunsmiths: 15
  • Harness-Makers: 6
  • Hatters: 14
  • Hosiery Workers: 5
  • Jewelers: 8
  • Leatherwrights: 17
  • Locksmiths: 7
  • Matchstick makers: 11
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 9
  • Plasterers: 9
  • Pursemakers: 12
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 7
  • Saddlers: 12
  • Scabbardmakers: 16
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 25
  • Tailors: 57
  • Tanners: 8
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 19
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 4
  • Beer-Sellers: 9
  • Booksellers: 11
  • Butchers: 17
  • Chandlers: 16
  • Chicken Butchers: 20
  • Entrepreneurs: 7
  • Fine Clothiers: 21
  • Fishmongers: 18
  • Florists: 4
  • Potion Sellers: 11
  • Resellers: 31
  • Spice Merchants: 9
  • Wine-sellers: 14
  • Wheelwright: 10
  • Woodsellers: 6

Service workers

  • Bakers: 42
  • Barbers: 30
  • Coachmen: 10
  • Cooks: 29
  • Doctors: 15
  • Gamekeepers: 10
  • Grooms: 6
  • Hairdressers: 23
  • Healers: 22
  • Housekeepers: 22
  • Housemaids: 47
  • House Stewards: 19
  • Inns: 6
  • Laundry maids: 13
  • Maidservants: 23
  • Nursery Maids: 13
  • Pastrycooks: 26
  • Restaurateur: 31
  • Tavern Keepers: 37

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 13
  • In-Town Couriers: 17
  • Long Haul Couriers: 15
  • Dockyard Workers: 14
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 21
  • Millers: 16
  • Miners: 15
  • Oilmen and Polishers: 11
  • Postmen: 17
  • Pure Finder: 9
  • Skinners: 19
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 25
  • Watercarriers: 15
  • Watermen, Bargemen, etc.: 23

Skilled Laborers

  • Accountants: 9
  • Alchemist: 11
  • Clerk: 15
  • Dentists: 7
  • Educators: 19
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 6
  • Bankers: 10
  • Civil Clerks: 16
  • Civic Iudex: 8
  • Consultants: 4
  • Exorcist: 16
  • Fixers: 8
  • Kami Clerk: 13
  • Landlords: 14
  • Lawyers: 8
  • Legend Keepers: 12
  • Militia Officers: 64
  • Monks, Monastic: 24
  • Monks, Civic: 22
  • Historian, Oral: 17
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 15
  • Priests: 35
  • Rangers: 9
  • Rat Catchers: 11
  • Scholars: 10
  • Spiritualist: 13
  • Slayers: 4
  • Storytellers: 26
  • Military Officers: 22

Cottage Industries

  • Brewers: 23
  • Comfort Services: 25
  • Enchanters: 7
  • Herbalists: 8
  • Jaminators: 23
  • Needleworkers: 22
  • Potters: 12
  • Preserve Makers: 21
  • Quilters: 10
  • Seamsters: 35
  • Spinners: 20
  • Tinker: 8
  • Weaver: 18

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 11
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 19
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 22
  • Writers: 24

Produce Industries

  • Butter Churners: 22
  • Canners: 21
  • Cheesmakers: 22
  • Ice Merchants: 3
  • Millers: 15
  • Picklers: 11
  • Smokers: 9
  • Stockmakers: 8
  • Tobacconists: 10
  • Tallowmakers: 16

2664 of Qÿhtvehb Shähhb Hentvu's population work within a Foundational Occupation.

4342 of Qÿhtvehb Shähhb Hentvu's population do not work in a formal occupation, but do contribute to the local economy. 142 (2%) are noncontributers.

Points of Interest

Qÿhtvehb Shähhb Hentvu is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Qÿhtvehb Shähhb Hentvu sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Due to a magical anomaly, Qÿhtvehb Shähhb Hentvu is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

The the a tunic of Transmutation, an a tunic imbued with notable amounts of Transmutation energies was created in Qÿhtvehb Shähhb Hentvu by in time immemorial, reportedly some time during the early 2nd century.

History